Human Evolution Game: Can You Shape the Future of Humanity?
Economists and psychologists have been testing Nash equilibrium predictions of game theory models of human behavior. In many instances, humans do not conform to the predictions. These results are of great interest to biologists because they also raise questions about well-known ESS models of cooperation. Cooperation in certain one-shot, anonymous interactions, and a willingness to punish others at a net cost to oneself are some of the most intriguing deviations from standard theory. One proposed explanation for these results that is receiving increasing attention invokes the cultural group selection of 'other regarding' social norms. We critically review this explanation. We conclude that experimental results reveal limits in two implicit models of cognitive structure commonly employed by economists and evolutionary biologists.
human evolution game
At the turn of the century, scientists could only dream about finding the answers to these questions. ');document.writeln('The fossilized remains of a species known as Neanderthal had been found, and there was a primitive, ');document.writeln('human-like skull that had been discovered in Indonesia. ');document.writeln('Beyond that, there was little hard evidence to work with.');document.writeln('
With the 1912 "discovery" of the Piltdown Man, ');document.writeln('the study of human evolution was sent down a wrong track. ');document.writeln('When the phony Piltdown Man, with its human skull and orangutan\'s jaw, ');document.writeln('was finally exposed in 1953, the pieces of the great puzzle began to fall into place. ');document.writeln('With the experts\' opinions no longer skewed, the relationship between the real fossils started to make sense.');document.writeln('
At the turn of the century, scientists could only dream about finding the answers to these questions. The fossilized remains of a species known as Neanderthal had been found, and there was a primitive, human-like skull that had been discovered in Indonesia. Beyond that, there was little hard evidence to work with.
With the 1912 "discovery" of the Piltdown Man, the study of human evolution was sent down a wrong track. When the phony Piltdown Man, with its human skull and orangutan's jaw, was finally exposed in 1953, the pieces of the great puzzle began to fall into place. With the experts' opinions no longer skewed, the relationship between the real fossils started to make sense.
We played the Simple Discovery version, but the mechanics allow for various options, including solitaire too. With our deck, we could do Flash Discovery as well, a quick 5-minute game where memory and nerve are key. There are other decks for Select Discovery (high risks yield high rewards), and Connect Discovery (analyze all possible connection between your cards).
Was water the evolutionary driver or is it merely one of the key habitat components that we require to survive? Answers cannot be sought solely in hominin fossils, which are exceptionally rare. So Finlayson scours the archaeological and palaeontological literature for common features of what our ancient forebears called home: some combination of woody cover, open spaces and fresh water. In 1925, the pioneering palaeoanthropologist Raymond Dart proposed that these habitat elements were essential to early human evolution in southern Africa. Finlayson extends this list to the needs of later hominin lineages, adding rocky outcrops, which proved particularly popular with cool-climate Neanderthals occupying the mountain ranges of Eurasia.
Ecological models are another avenue worth exploring. Mathematical models that examine foraging patterns and responses to habitat fragmentation in space and time, and simulations of alternative hypothetical scenarios, can help to illuminate what may have happened in the past. Such models could indicate which combinations of factors were likely to have had the greatest effect on hominin evolution. Multiple selective pressures have been in play over the past 7 million years and across the six inhabited continents, so untangling these interactions will be no easy task. The Improbable Primate provides a useful starting point for this next great challenge.
Human Evolution Rush is a unique and innovative casual game about human evolution. Join the fight by strengthening your warriors and collecting more companions along the way! Reach the end, defeat all enemies and victory will be yours! Join the fun, develop and expand your team of warriors to defeat your enemies!
Ancestors: The Humankind Odyssey
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Cell to Singularity - Evolution Never Ends
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Abstract:We hypothesize that megafauna extinctions throughout the Pleistocene, that led to a progressive decline in large prey availability, were a primary selecting agent in key evolutionary and cultural changes in human prehistory. The Pleistocene human past is characterized by a series of transformations that include the evolution of new physiological traits and the adoption, assimilation, and replacement of cultural and behavioral patterns. Some changes, such as brain expansion, use of fire, developments in stone-tool technologies, or the scale of resource intensification, were uncharacteristically progressive. We previously hypothesized that humans specialized in acquiring large prey because of their higher foraging efficiency, high biomass density, higher fat content, and the use of less complex tools for their acquisition. Here, we argue that the need to mitigate the additional energetic cost of acquiring progressively smaller prey may have been an ecological selecting agent in fundamental adaptive modes demonstrated in the Paleolithic archaeological record. We describe several potential associations between prey size decline and specific evolutionary and cultural changes that might have been driven by the need to adapt to increased energetic demands while hunting and processing smaller and smaller game.Keywords: human evolution; megafauna extinction; fat; domestication; human brain expansion; Paleolithic
Evolution is like a broken telephone. It's a fascinating thing. Whether you believe it all started with the Big Bang or through another unseen force, the way animals and something as simple as the weather can drastically change and survive huge odds is amazing. There are many games where you're able to experiment with evolution, learning how it works and how nothing comes out the way you meant it to.
Some of these games are more gameplay-heavy, a fun genre at its core like a strategy game or survival craft. Others are strictly idle, science-y games that allow you to explore DNA and how creatures may or may not advance into the next life. Regardless of your tastes, there's a game on this list for every type of person curious about evolution.
They say that monkeys are a close relative to humans. That we all started as these furry yet intelligent creatures somewhere in Africa long ago. In Ancestors: Humankind Odyssey, you control a monkey in Neogene Africa. It's a survival craft game where the more you explore and grow your character, the more you evolve and increase in intelligence and survival.
Ancestors: The Humankind Odyssey is an intimate, third-person survival game that is unlike its predecessors. Every choice you make will affect the future of your village, from your grandkids to all the people that will come after you.
Start in the prehistoric era of human civilization, where cavemen and women learn to build up from nothing. You start off with a piece of cloth on your body and a wooden club to invent new technology.
The map is procedurally generated, with various different temperatures and obstacles. You get to choose which location you want to start your civilization, and some are harder to survive in than others. It's a management game where you watch your people explore and learn. Control your tribe to explore, craft, and evolve into a bustling town.
This is an adorable point-and-click game about planets and ecosystems. Create new planets from scratch in your own solar system, then try to craft and combine materials to create different weather environments and a livable planet.
Civilization is a cult classic that everyone knows by now. It's a turn-based strategy game about advancing your culture and its people. Evolving to technology and large cities is one thing, but having a strong enough army to win in wars is another.
There are several games in the Sid Meier's Civilization series, all of which follow the pattern of controlling a community that starts from scratch and makes it all the way to the Space Age if you let them. The game has multiplayer and modding for even more possibilities, too.
Spore is a well-loved, older game that originally launched in 2008. It's about messing with the development of strange-looking creatures. Create odd-looking monsters and watch them survive, fight, and advance in life. It's a pretty simple game that will never lose its creativity and fun, due to how silly and light-hearted the gameplay and creature creation is.
Though trying to create the perfect monster is a great part of the game, you can also build your creature's town. Craft buildings and means of transportation to take your creatures beyond their homeland.
Ecosystem is an evolution game set entirely underwater. Sometimes the mysteries of the deep blue sea are more fascinating than a man with a stick. You get virtual fish, and creatures that will evolve and adapt to the environment you give them.
Cell To Singularity is a free idle game that revolves around the very start of evolution and human creation. It starts in space, and you can analyze individual animals' DNA and genetic make-up on your planet.
It's a multiplayer type of creature collector, except players create their own animals and are able to upgrade and evolve them. This is an Early Access, low-priced fun game about customizing your own critter.
Species is an experimental, scientific sandbox in Early Access. It's less about an enjoyable game where you survive and craft, and more about playing around with genetics. This is a game for those who are interested in actual genetics and how evolution works.